AIDef:Action/AreaRoot: Difference between revisions
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imported>Leoetlino |
imported>Leoetlino (mention what WarpDestMapName/WarpDestPosName do) |
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If both WarpDestMapName and WarpDestPosName are non-empty strings, a [[scene changes|scene change]] will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones. | |||
== StaticInstParams == | == StaticInstParams == |
Latest revision as of 15:16, 2 June 2019
AI definition | |
---|---|
Type | Action |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
CameraSet | String | - | |
CameraPriority | Int | 1 | |
Shape | String | Sphere | |
WarpDestMapName | String | New scene map name | |
WarpDestPosName | String | New scene position name | |
AutoSave | Bool | False | Autosave when entering area |
ForceCalcInEvent | Bool | False |
If both WarpDestMapName and WarpDestPosName are non-empty strings, a scene change will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones.
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AutoSaveInterval | Float |
Derived definitions
Root (Area)
Name | Value |
---|---|
AutoSaveInterval | 1800.0 |