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Maps are uniquely identified with a ''map type'' and a ''map name''. The identifier is usually written as <code>MapType/MapName</code> (e.g. MainField/B-3). Confusingly enough, Nintendo [[AIDef:Action/ChangeScene|sometimes]] refers to this complete identifier as the map name. | Maps are uniquely identified with a ''map type'' and a ''map name''. The identifier is usually written as <code>MapType/MapName</code> (e.g. MainField/B-3). Confusingly enough, Nintendo [[AIDef:Action/ChangeScene|sometimes]] refers to this complete identifier as the map name. | ||
</onlyinclude> | </onlyinclude> | ||
== Maps in public releases == | == Maps in public releases == | ||
{| class="wikitable" | {| class="wikitable" |
Latest revision as of 21:07, 12 October 2019
Not to be confused with map units, stages or scenes.
A map is a game area with its own set of map units and other placement-related assets such as blwp files.
Maps are uniquely identified with a map type and a map name. The identifier is usually written as MapType/MapName
(e.g. MainField/B-3). Confusingly enough, Nintendo sometimes refers to this complete identifier as the map name.
Maps in public releases
Identifier | Description |
---|---|
MainField/%c-%d (a letter in {A..J}; N in {1..9})
|
Hyrule |
MainFieldDungeon/RemainsWind
|
Divine Beast Vah Medoh |
MainFieldDungeon/RemainsWater
|
Divine Beast Vah Ruta |
MainFieldDungeon/RemainsFire
|
Divine Beast Vah Rudania |
MainFieldDungeon/RemainsElectric
|
Divine Beast Vah Naboris |
MainFieldDungeon/FinalTrial
|
Final Trial |
AocField/%c-%d (a letter in {A..J}; N in {1..9})
|
Trial of the Sword |
CDungeon/Dungeon%03d (0-119)
|
Shrine |
CDungeon/Dungeon%03d (120-135)
|
Shrine (Champion's Ballad) |