AIDef:Action/OpenDungeonTitleSetLabel: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
Nebroc (talk | contribs)
No edit summary
Nebroc (talk | contribs)
No edit summary
 
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| Mstxt || String ||  || Name of the msbt file where to retrieve the text from, the derived [[AIDef:Action/OpenDungeonTitleSetLabel|Demo_OpenDungeonTitleSetLabel]] definition forces this parameter to the file where Dungeons' names are stored
| Mstxt || String ||  || Name of the msbt file where to retrieve the text from, the derived [[AIDef:Action/OpenDungeonTitleSetLabel#Demo OpenDungeonTitleSetLabel (EventSystemActor)|Demo_OpenDungeonTitleSetLabel]] definition forces this parameter to the file where Dungeons' names are stored
|-
|-
|}
|}

Latest revision as of 12:53, 24 October 2026

Variant of OpenDungeonTitle used in the Trials of the Sword, probably responsible for displaying the difficulty of the trial you're in. [check]

OpenDungeonTitleSetLabel
AI definition
Type Action

StaticInstParams

Name Type Default value Description
Mstxt String Name of the msbt file where to retrieve the text from, the derived Demo_OpenDungeonTitleSetLabel definition forces this parameter to the file where Dungeons' names are stored


DynamicInstParams

Name Type Default value Description
SubMstxt String
LabelName String


Derived definitions

Demo_OpenDungeonTitleSetLabel (EventSystemActor)

Name Value
Mstxt StaticMsg/Dungeon