AIDef:Action/KillSelectActor: Difference between revisions
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Deletes all actors with the specified actor name and unique name. Does a system delete; no drops or effects will be emitted. | Deletes all actors with the specified actor name and unique name. Does a system delete; no drops or effects will be emitted. | ||
Deleting the Player (GameROMPlayer) this way breaks the game, you can no longer move Link or the camera, the sound meter acts randomly, Link appears without hair and clothes in inventory and some actions like trying to reload a save cause the game to crash. | |||
== DynamicInstParams == | == DynamicInstParams == | ||
Latest revision as of 12:21, 24 October 2026
| AI definition | |
|---|---|
| Type | Action |
Deletes all actors with the specified actor name and unique name. Does a system delete; no drops or effects will be emitted.
Deleting the Player (GameROMPlayer) this way breaks the game, you can no longer move Link or the camera, the sound meter acts randomly, Link appears without hair and clothes in inventory and some actions like trying to reload a save cause the game to crash.
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ActorName | String | ID of the actor to kill | |
| UniqueName | String | Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter [check] |
Derived definitions
Demo_KillSelectActor (EventSystemActor)
No overridden parameters.