AIDef:Action/InitPouchForQuest: Difference between revisions

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Rotates the Player's inventory to an empty one upon "reloading" the game (e.g opening and closing a menu). [[AIDef:Action/RestorePouchForQuest|RestorePouchForQuest]] is used to restore the Player's original inventory.
Rotates the Player's inventory to an empty one upon "reloading" the game (e.g opening and closing a menu). [[AIDef:Action/RestorePouchForQuest|RestorePouchForQuest]] is used to restore the Player's original inventory.


Until the game is reloaded, this event has the side effect of leaving a copy of Link's model only featuring his naked legs and hair (with physics) always facing South at the Player's location when executing this action.{{AIDef
Until the game is reloaded, this action has the side effect of leaving a copy of Link's model only featuring his naked legs and hair (with physics) always facing South at the Player's location when executing this action.{{AIDef
|name=InitPouchForQuest
|name=InitPouchForQuest
|type=Action
|type=Action

Latest revision as of 14:09, 24 October 2026

Rotates the Player's inventory to an empty one upon "reloading" the game (e.g opening and closing a menu). RestorePouchForQuest is used to restore the Player's original inventory.

Until the game is reloaded, this action has the side effect of leaving a copy of Link's model only featuring his naked legs and hair (with physics) always facing South at the Player's location when executing this action.

InitPouchForQuest
AI definition
Type Action

Derived definitions

Demo_InitPouchForQuest (EventSystemActor)

No overridden parameters.