AIDef:Action/ForceSetPlayerRestartPosAngle: Difference between revisions
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Forcefully sets the angle the | Forcefully sets the angle the Player respawns at using an actor, only used on Eventide Island, seems to be a variant of [[AIDef:Action/DemoForceSetPlayerSavePosAngle|DemoForceSetPlayerSavePosAngle]].{{AIDef | ||
|name=ForceSetPlayerRestartPosAngle | |name=ForceSetPlayerRestartPosAngle | ||
|type=Action | |type=Action | ||
Revision as of 11:33, 24 October 2026
Forcefully sets the angle the Player respawns at using an actor, only used on Eventide Island, seems to be a variant of DemoForceSetPlayerSavePosAngle.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| UniqueName | String | Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter [check] | |
| AnchorName | String | An actor name, specifically (?) ForceSetPosDirAutoSaveAnchor [check] |
Derived definitions
Demo_ForceSetPlayerRestartPosAn (EventSystemActor)
No overridden parameters.