Help:Adding items: Difference between revisions

HGStone (talk | contribs)
Updated the Python Versions and the name of BCML.
Nebroc (talk | contribs)
Added link to Icon maker
 
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===Creating an inventory icon===
===Creating an inventory icon===
This section covers the inventory icons, the square images you see in the inventory grid in the pause menu. These files are kept in <code>content\UI\StockItem</code> for inventory items. Copy the old <code>sbitemco</code> file for the item you are using as your foundation, to the same location in your mod files (<code>content\UI\StockItem</code>). An <code>sbitemco</code> file is pretty much the same thing as an <code>sbfres</code> for textures, so you will edit it the same way, using Switch Toolbox. Make sure to change the name of the file to <code>[NewActorName].sbitemico</code>, the name of the file it contains in Toolbox to <code>[NewActorName].bitemico</code>, and the texture it contains to <code>[NewActorName]</code>
This section covers the inventory icons, the square images you see in the inventory grid in the pause menu. These files are kept in <code>content\UI\StockItem</code> for inventory items. Copy the old <code>sbitemco</code> file for the item you are using as your foundation, to the same location in your mod files (<code>content\UI\StockItem</code>). An <code>sbitemco</code> file is pretty much the same thing as an <code>sbfres</code> for textures, so you will edit it the same way, using Switch Toolbox. Make sure to change the name of the file to <code>[NewActorName].sbitemico</code>, the name of the file it contains in Toolbox to <code>[NewActorName].bitemico</code>, and the texture it contains to <code>[NewActorName]</code>
Note: You can also very easily creating your own icon from a png using [https://gamebanana.com/tools/16205 this tool].


===Installing the mod===
===Installing the mod===