AutoPlacementMgr: Difference between revisions
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NiceneNerd (talk | contribs) (Added Wii U init address) |
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{{Subsystem infobox|name=AutoPlacementMgr|is_name_official=1|description=Dynamically spawns actors on the map depending on complex conditions (areas, terrain, event flows, custom logic).|init_addr_switch150=00000071006546FC|init_addr_wiiu150= | {{Subsystem infobox|name=AutoPlacementMgr|is_name_official=1|description=Dynamically spawns actors on the map depending on complex conditions (areas, terrain, event flows, custom logic).|init_addr_switch150=00000071006546FC|init_addr_wiiu150=029FB6DC}} | ||
{{stub}} | {{stub}} | ||
[[Category: Internals]] | [[Category: Internals]] | ||
[[Category: Subsystems (BotW)]] | [[Category: Subsystems (BotW)]] |
Latest revision as of 19:43, 30 April 2021
Subsystem | |
---|---|
Official name | Yes |
Description | Dynamically spawns actors on the map depending on complex conditions (areas, terrain, event flows, custom logic). |
Init function |
Switch 1.5.0: 00000071006546FC Wii U 1.5.0: 029FB6DC |
Debug only | No |
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |