MCMgr: Difference between revisions
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{{Subsystem infobox|name=MCMgr|is_name_official=1|description=Manages job queues for the entire game{{check}}|init_addr_switch150=0000007100DCB390}} | {{Subsystem infobox|name=MCMgr|is_name_official=1|description=Manages job queues for the entire game{{check}}|init_addr_switch150=0000007100DCB390}} | ||
{{stub}} | {{stub}} | ||
'''MCMgr''' is a singleton that manages job queues for the entire game{{check}}. It implements the gsys::ISystemTaskCallback interface and it is called from the [[gsys]] system task several times in postCalc. | |||
Considering that MCMgr's callback member function is invoked from gsys, it is possible that MCMgr stands for Model Calc Manager and that it was originally designed to only handle graphics tasks. | |||
[[Category: Internals]] | [[Category: Internals]] | ||
[[Category: Subsystems (BotW)]] | [[Category: Subsystems (BotW)]] |
Latest revision as of 19:17, 24 May 2020
Subsystem | |
---|---|
Official name | Yes |
Description | Manages job queues for the entire game[check] |
Init function |
Switch 1.5.0: 0000007100DCB390 Wii U 1.5.0: ??? |
Debug only | No |
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
MCMgr is a singleton that manages job queues for the entire game[check]. It implements the gsys::ISystemTaskCallback interface and it is called from the gsys system task several times in postCalc.
Considering that MCMgr's callback member function is invoked from gsys, it is possible that MCMgr stands for Model Calc Manager and that it was originally designed to only handle graphics tasks.