ActorLimiter: Difference between revisions
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m (Leoetlino moved page ActorLimiter to ActorLimiter) |
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Line 28: | Line 28: | ||
| 4 || ? || 1 | | 4 || ? || 1 | ||
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| 5 || | | 5 || [[Bullet]]s || 10 | ||
|- | |- | ||
| 6 || amiibo || 15 | | 6 || [[amiibo drops]] || 15 | ||
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| 7 || ? || 10 | | 7 || ? || 10 |
Revision as of 10:12, 20 May 2020
Subsystem | |
---|---|
Official name | No |
Description | Limits the number of spawned actors (e.g. for amiibo drops) |
Init function |
Switch 1.5.0: 0000007100E4D770 Wii U 1.5.0: ??? |
Debug only | No |
ActorLimiter is a subsystem that makes it possible to artificially limit the number of spawned actors in some cases (e.g. for amiibo drops or enemy drops).
ActorLimiter is initialised from GameScene.
How it works
When an actor is spawned, it can be manually added to an ActorLimiter list. The add function checks whether the actor list is full and deletes an existing actor if needed.
Actors with the PriorityMaterial actor tag are not discarded.
Lists
In 1.5.0, there are 8 different lists[1].
Index | Description | Number of actors |
---|---|---|
0 | ? | 10 |
1 | ? | 10 |
2 | ? | 10 |
3 | Drops | 20 |
4 | ? | 1 |
5 | Bullets | 10 |
6 | amiibo drops | 15 |
7 | ? | 10 |
- ↑ 0x71007A8308 [nx-1.5.0 executable]