Escape Ganon glitch/fr: Difference between revisions

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(Created page with "''FirstInHyruleCastleBossRoom'' est activé quand le joueur déclence la cinématique du boss final dans les Quartiers Principaux. D'un autre côté, ''Is_Played_Demo145_0'' e...")
(Created page with "Alors pourquoi la version 1.3.0 vérifie ''IsPlayed_Demo145_0'' en plus de ''FirstInHyruleCastleBossRoom''?")
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''FirstInHyruleCastleBossRoom'' est activé quand le joueur déclence la cinématique du boss final dans les Quartiers Principaux. D'un autre côté, ''Is_Played_Demo145_0'' est activé après la mort de Ganon, le Fléau.
''FirstInHyruleCastleBossRoom'' est activé quand le joueur déclence la cinématique du boss final dans les Quartiers Principaux. D'un autre côté, ''Is_Played_Demo145_0'' est activé après la mort de Ganon, le Fléau.


So why does 1.3.0 check ''IsPlayed_Demo145_0'' in addition to ''FirstInHyruleCastleBossRoom''?
Alors pourquoi la version 1.3.0 vérifie ''IsPlayed_Demo145_0'' en plus de ''FirstInHyruleCastleBossRoom''?


This is because Nintendo changed some save data in 1.2.0 in an attempt to patch a closely related glitch: since 1.2.0, the ''FirstInHyruleCastleBossRoom'' flag is not loaded from or written to save files anymore. Therefore, to ensure that ''FirstInHyruleCastleBossRoom'' always has the correct value, they must now rely on a different endgame flag, and they chose ''IsPlayed_Demo145_0'' for this purpose.
This is because Nintendo changed some save data in 1.2.0 in an attempt to patch a closely related glitch: since 1.2.0, the ''FirstInHyruleCastleBossRoom'' flag is not loaded from or written to save files anymore. Therefore, to ensure that ''FirstInHyruleCastleBossRoom'' always has the correct value, they must now rely on a different endgame flag, and they chose ''IsPlayed_Demo145_0'' for this purpose.