Translations:Difficulty scaling/17/en: Difference between revisions

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* Weapon point requirements are satisfied
* Weapon point requirements are satisfied
* ''or'' the modifier tier is overridden using 'SharpWeaponJudgeType'.
* ''or'' the modifier tier is overridden using 'SharpWeaponJudgeType'.
[1.3.0] In Master Mode, '''all''' enemies are automatically ranked up one tier by default '''post scaling''', independently of 'LevelSensorMode'. Actors can receive two additional parameters:
[1.3.0] In Master Mode, '''all''' enemies are automatically ranked up one tier by default '''post scaling''', independently of 'LevelSensorMode'. [[Actor]]s can receive two additional parameters:
{| class="wikitable"
! Parameter
! Default
! Description
|-
| IsHardModeActor
| false
| Controls whether an enemy only shows up in Master Mode.
|-
| DisableRankUpForHardMode
| false
| Controls whether the automatic rankup applies to an enemy.
|}
In Master Mode, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode are combined on some actors to keep low-level enemies in the overworld (e.g. Red Bokoblin south of the Great Plateau).

Latest revision as of 10:07, 11 May 2020

Note: Enemies that are not in any upgrade list (such as elemental Lizalfos) will not be scaled, but their weapon can still receive upgrades if:

  • 'LevelSensorMode' is non zero.
  • Weapon point requirements are satisfied
  • or the modifier tier is overridden using 'SharpWeaponJudgeType'.

[1.3.0] In Master Mode, all enemies are automatically ranked up one tier by default post scaling, independently of 'LevelSensorMode'. Actors can receive two additional parameters: