Draft:Content/Local: Difference between revisions
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{{ | {{NoRstbDir}}<onlyinclude> | ||
<onlyinclude> | The '''Local''' directory appears to be a development remnant. It is unused in release versions and is not present at all on Switch.</onlyinclude> | ||
'''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch. | |||
</onlyinclude> | {{archive heading}} | ||
=== {{fileicon}} System/RegionLangMask.txt === | |||
=== System/RegionLangMask.txt === | |||
Identical to the regular [[RegionLangMask.txt|Content/System/RegionLangMask.txt]] on Wii U. Unused in release versions. | Identical to the regular [[RegionLangMask.txt|Content/System/RegionLangMask.txt]] on Wii U. Unused in release versions. | ||
=== Actor/ActorInfo.product.byml === | === {{fileicon}} Actor/ActorInfo.product.byml === | ||
Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] was loaded from ''Local/ActorInfo.product.byml''. | Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] was loaded from ''Local/ActorInfo.product.byml''. | ||
In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>. | In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>. | ||
[[Category: Content (BotW)]] | [[Category: Content (BotW)]] |
Latest revision as of 20:15, 4 April 2019
The files inside this directory are not listed in the game's resource size table.
The Local directory appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
Content/Local
System/RegionLangMask.txt
Identical to the regular Content/System/RegionLangMask.txt on Wii U. Unused in release versions.
Actor/ActorInfo.product.byml
Analysis of the executable reveals that during development, ActorInfo.product.sbyml was loaded from Local/ActorInfo.product.byml.
In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)[1].
- ↑ The check is located at 0x7100F3B694 in Switch 1.5.0