ResidentActorMgr: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(create stubs for all known subsystems)
 
(Added Wii U init address)
 
Line 1: Line 1:
{{Subsystem infobox|name=ResidentActorMgr|is_name_official=1|description=Creates and manages actors that are always kept in memory such as GameROMPlayer|init_addr_switch150=000000710090E0A0}}
{{Subsystem infobox|name=ResidentActorMgr|is_name_official=1|description=Creates and manages actors that are always kept in memory such as GameROMPlayer|init_addr_switch150=000000710090E0A0|init_addr_wiiu150=02E38C4C}}
{{stub}}
{{stub}}


[[Category: Internals]]
[[Category: Internals]]
[[Category: Subsystems (BotW)]]
[[Category: Subsystems (BotW)]]

Latest revision as of 14:41, 30 April 2021

ResidentActorMgr
Subsystem
Official name Yes
Description Creates and manages actors that are always kept in memory such as GameROMPlayer
Init function Switch 1.5.0: 000000710090E0A0
Wii U 1.5.0: 02E38C4C
Debug only No