AIDef:Query/CheckPlayerState: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino No edit summary |
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=== PlayerState === | |||
{{expand section}} | |||
{|class="wikitable" | |||
! Value !! Description | |||
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|0|| Naked<ref>SignalFlowchart</ref> | |||
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|1|| | |||
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|2|| | |||
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|3|| isRidingHorse<ref>Switch 1.5.0 executable, 0x710084F334</ref> / "Ride on"<ref>SignalFlowchart</ref> | |||
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|4|| On ground<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerOnGround SignalFlowchart]</ref> | |||
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|5|| | |||
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|6|| | |||
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|7|| | |||
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|8|| Is Stasis rune selected and usable {{check}} | |||
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|9|| Is Square Bomb rune selected and usable {{check}} | |||
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|10|| Is Round Bomb rune selected and usable {{check}} | |||
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|11|| Are Square Bomb and Round Bomb runes usable {{check}} | |||
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|12|| | |||
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|13|| | |||
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|14|| | |||
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|15|| Diving into water<ref>SignalFlowchart</ref> | |||
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|16|| In battle<ref>SignalFlowchart</ref> | |||
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|17|| isInWater | |||
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|18|| Completely naked<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerNakednessAll SignalFlowchart: "PlayerNakednessAll"]</ref> | |||
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|19|| isOnRaft | |||
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|20|| Falling<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerFalls SignalFlowchart: "PlayerFalls"]</ref> | |||
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|21|| Not "stable"<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerStable SignalFlowchart: "PlayerStable"]</ref> (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"{{check}}) | |||
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|22|| | |||
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|23|| CutFallLand | |||
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|24|| | |||
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|25|| isOnIceMakerBlock | |||
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|26|| Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC {{check}} | |||
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|27|| Some motorcycle state {{check}} | |||
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|28|| Some motorcycle state {{check}} | |||
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== Derived definitions == | == Derived definitions == |
Latest revision as of 17:34, 24 November 2018
AI definition | |
---|---|
Type | Query |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
PlayerState | Int |
PlayerState
This section needs expansion. You can help by adding to it. |
Value | Description |
---|---|
0 | Naked[1] |
1 | |
2 | |
3 | isRidingHorse[2] / "Ride on"[3] |
4 | On ground[4] |
5 | |
6 | |
7 | |
8 | Is Stasis rune selected and usable [check] |
9 | Is Square Bomb rune selected and usable [check] |
10 | Is Round Bomb rune selected and usable [check] |
11 | Are Square Bomb and Round Bomb runes usable [check] |
12 | |
13 | |
14 | |
15 | Diving into water[5] |
16 | In battle[6] |
17 | isInWater |
18 | Completely naked[7] |
19 | isOnRaft |
20 | Falling[8] |
21 | Not "stable"[9] (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"[check]) |
22 | |
23 | CutFallLand |
24 | |
25 | isOnIceMakerBlock |
26 | Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check] |
27 | Some motorcycle state [check] |
28 | Some motorcycle state [check] |
Derived definitions
CheckPlayerState (EventSystemActor)
No overridden parameters.
- ↑ SignalFlowchart
- ↑ Switch 1.5.0 executable, 0x710084F334
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart: "PlayerNakednessAll"
- ↑ SignalFlowchart: "PlayerFalls"
- ↑ SignalFlowchart: "PlayerStable"