AIDef:AI/MasterSwordRoot: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| MagicCreateUnit || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== MapUnitInstParams == | == MapUnitInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
MagicCreateUnit | AITreeVariablePointer |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
EnemyOwnItem | Bool | False | |
Life | Int | -1 | |
IsFixedPlace | Bool | False | |
IsCreateSharpWeapon | Bool | False | |
AddSpecialFlag | Int | 0 | |
IsEmitLandNoise | Bool | False | |
IsWeaponCreateByRawLife | Bool | False | |
AddParam | Int | 0 | |
SharpWeaponJudgeType | Int | 0 | |
LevelSensorMode | Int | 0 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
BlinkFrame | Float | ||
FallOutSpeed | Float | ||
LandNoiseLevel | Float |
Children
Name | Description |
---|---|
Fixed配置 | |
マスターソードチャレンジ | |
刺さる | |
吊るす | |
投げ | |
抜ける | |
装備 | |
非装備 |
Derived definitions
子0 (MasterSwordRoot, 通常)
Name | Value |
---|---|
BlinkFrame | 100.0 |
FallOutSpeed | 0.0 |
LandNoiseLevel | 1.0 |