AIDef:AI/AssassinBossFirstRangeKeepMove: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| RefPosVibrateCheckerForAI || AITreeVariablePointer || || | |||
|- | |||
| RefVelRotVibrateCheckerforAI || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
RefPosVibrateCheckerForAI | AITreeVariablePointer | ||
RefVelRotVibrateCheckerforAI | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AnchorName | String | ||
NoMoveAnchorDist | Float | ||
CloseDist | Float | ||
FarDist | Float | ||
WeaponIdx | Int | ||
OutDist | Float | ||
BaseDist | Float | ||
SpaceDist | Float | ||
SpaceAngle | Float | ||
BackTimeMin | Int | ||
BackTimeMax | Int | ||
LeaveTimerMin | Int | ||
LeaveTimerMax | Int | ||
IsCheckBack | Bool | ||
IsCheckReachable | Bool | ||
PosVibrateFrame | Int | ||
RotVelVibrateFrame | Int | ||
NoMoveDist | Float |
Children
Name | Description |
---|---|
強制後退 | |
戦闘待機 | |
戦闘後ずさり | |
戦闘歩行 | |
横移動 |
Derived definitions
戦闘準備 (Assassin_Senior, プレイヤー生存)
Name | Value |
---|---|
AnchorName | AnchorAction1 |
NoMoveAnchorDist | 19.0 |
CloseDist | -8.0 |
FarDist | 11.0 |
WeaponIdx | -1 |
OutDist | 1000.0 |
BaseDist | 18.0 |
SpaceDist | -1.0 |
SpaceAngle | -0.0174533 |
BackTimeMin | 1 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | False |
IsCheckReachable | False |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |