AIDef:Action/WizzrobeSummon: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
Line 3: Line 3:
|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| SummonCount || Int || 0 ||
|-
| GeneratedActorLink || AITreeVariablePointer ||  ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

WizzrobeSummon
AI definition
Type Action

AITreeVariables

Name Type Default value Description
SummonCount Int 0
GeneratedActorLink AITreeVariablePointer


StaticInstParams

Name Type Default value Description
SummonBufferKey String
SummonBufferSize Int
WeaponIndex Int
RotSpd Float
IgniteOffset Vec3
IgniteVelocityDir Vec3
IgniteSpeed Float
IgniteRotate Vec3
IgniteRotSpeed Vec3
ASName String
IsIgnoreSame Bool
PosReduceRatio Float
AngReduceRatio Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
IgniteHandle BaseProcHandle


Derived definitions

召喚魔法 (Wizzrobe, 戦闘)

Name Value
SummonBufferKey WizzrobeSummon
SummonBufferSize 2
WeaponIndex 0
RotSpd 0.15708
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteVelocityDir Vec3(x=0.0, y=0.20000000298023224, z=1.0)
IgniteSpeed 0.333333
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
ASName Summon
IsIgnoreSame False
PosReduceRatio 0.2
AngReduceRatio 1.0