AIDef:Action/WarpPLAndResetGimmick: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
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{{AIDef | Teleports the Player (without a loading screen) to a location defined in [[Static.smubin]] and reloads static objects <sup>[''[[Template:Check|check]]'']</sup>, making them visually disappear for half a second (probably more on real hardware).{{AIDef | ||
|name=WarpPLAndResetGimmick | |name=WarpPLAndResetGimmick | ||
|type=Action | |type=Action | ||
| Line 10: | Line 10: | ||
| StartPosName || String || || | | StartPosName || String || || | ||
|- | |- | ||
| SystemResetOption || Int || || | | SystemResetOption || Int || || Seems to control what gets reloaded, hard to say what the options do exactly | ||
|- | |- | ||
| AdditionalResetActor || String || || | | AdditionalResetActor || String || || | ||
Latest revision as of 15:47, 24 October 2026
Teleports the Player (without a loading screen) to a location defined in Static.smubin and reloads static objects [check], making them visually disappear for half a second (probably more on real hardware).
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| StartPosName | String | ||
| SystemResetOption | Int | Seems to control what gets reloaded, hard to say what the options do exactly | |
| AdditionalResetActor | String |
Derived definitions
Demo_WarpPLAndResetGimmick (EventSystemActor)
No overridden parameters.