AIDef:Action/WarpMyHorse: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
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{{AIDef
Teleports the Player's active horse to the specified coordinates with the specified horizontal rotation.
 
If the Player is on the horse, they also get teleported.{{AIDef
|name=WarpMyHorse
|name=WarpMyHorse
|type=Action
|type=Action
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| PositionX || Float ||  ||  
| PositionX || Float ||  || X part of the coordinates after the teleportation
|-
|-
| PositionY || Float ||  ||  
| PositionY || Float ||  || Y part of the coordinates after the teleportation
|-
|-
| PositionZ || Float ||  ||  
| PositionZ || Float ||  || Z part of the coordinates after the teleportation
|-
|-
| Direction || Float ||  ||  
| Direction || Float ||  || Horizontal Rotation of the horse after the teleportation
|-
|-
|}
|}

Latest revision as of 15:15, 24 October 2026

Teleports the Player's active horse to the specified coordinates with the specified horizontal rotation.

If the Player is on the horse, they also get teleported.

WarpMyHorse
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
PositionX Float X part of the coordinates after the teleportation
PositionY Float Y part of the coordinates after the teleportation
PositionZ Float Z part of the coordinates after the teleportation
Direction Float Horizontal Rotation of the horse after the teleportation


Derived definitions

Demo_WarpActiveHorse (EventSystemActor)

No overridden parameters.