AIDef:Action/SwitchPlayerEquipment: Difference between revisions
imported>Leoetlino import AI definitions from 1.5.0 |
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{{AIDef | Changes the equipped weapon, shield, bow, arrow and/or armor of the Player upon "reloading" the game (e.g opening and closing a menu). | ||
To be equipped gear needs to be in the player's inventory. | |||
Until the game is reloaded, this action has the side effect of leaving a copy of Link's model only featuring his naked legs and hair (with physics) always facing South at the Player's location when executing this action.{{AIDef | |||
|name=SwitchPlayerEquipment | |name=SwitchPlayerEquipment | ||
|type=Action | |type=Action | ||
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| UnequipWeapon || Bool || || | | UnequipWeapon || Bool || || If true, unequips the Player's weapon | ||
|- | |- | ||
| UnequipShield || Bool || || | | UnequipShield || Bool || || If true, unequips the Player's shield | ||
|- | |- | ||
| UnequipBow || Bool || || | | UnequipBow || Bool || || If true, unequips the Player's bow | ||
|- | |- | ||
| UnequipArmorHead || Bool || || | | UnequipArmorHead || Bool || || If true, unequips the Player's head armor | ||
|- | |- | ||
| UnequipArmorUpper || Bool || || | | UnequipArmorUpper || Bool || || If true, unequips the Player's upper armor | ||
|- | |- | ||
| UnequipArmorLower || Bool || || | | UnequipArmorLower || Bool || || If true, unequips the Player's lower armor | ||
|- | |- | ||
| PorchItemName_Weapon || String || || | | PorchItemName_Weapon || String || || ID of the actor to set the equipped weapon to | ||
|- | |- | ||
| PorchItemName_Shield || String || || | | PorchItemName_Shield || String || || ID of the actor to set the equipped shield to | ||
|- | |- | ||
| PorchItemName_Bow || String || || | | PorchItemName_Bow || String || || ID of the actor to set the equipped bow to | ||
|- | |- | ||
| PorchItemName_ArmorHead || String || || | | PorchItemName_ArmorHead || String || || ID of the actor to set the equipped head armor to | ||
|- | |- | ||
| PorchItemName_ArmorUpper || String || || | | PorchItemName_ArmorUpper || String || || ID of the actor to set the equipped upper armor to | ||
|- | |- | ||
| PorchItemName_ArmorLower || String || || | | PorchItemName_ArmorLower || String || || ID of the actor to set the equipped lower armor to | ||
|- | |- | ||
| PorchItemName_Arrow || String || || | | PorchItemName_Arrow || String || || ID of the actor to set the equipped arrow to | ||
|- | |- | ||
|} | |} | ||