AIDef:Action/SetCookItemInDemo: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
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{{AIDef
Silently adds a meal (once or multiple times) to the Player's inventory based on the single to 5 ingredient(s) specified, which will appear in the Recipe.{{AIDef
|name=SetCookItemInDemo
|name=SetCookItemInDemo
|type=Action
|type=Action
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| PorchItemName01 || String ||  ||  
| PorchItemName01 || String ||  || 1st ingredient to use for the meal
|-
|-
| PorchItemName02 || String ||  ||  
| PorchItemName02 || String ||  || 2nd ingredient to use for the meal, optional
|-
|-
| PorchItemName03 || String ||  ||  
| PorchItemName03 || String ||  || 3rd ingredient to use for the meal, optional
|-
|-
| PorchItemName04 || String ||  ||  
| PorchItemName04 || String ||  || 4th ingredient to use for the meal, optional
|-
|-
| PorchItemName05 || String ||  ||  
| PorchItemName05 || String ||  || 5th ingredient to use for the meal, optional
|-
|-
| SetNum || Int ||  ||  
| SetNum || Int ||  || How many times the Player receives the meal
|-
|-
|}
|}

Latest revision as of 14:22, 24 October 2026

Silently adds a meal (once or multiple times) to the Player's inventory based on the single to 5 ingredient(s) specified, which will appear in the Recipe.

SetCookItemInDemo
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
PorchItemName01 String 1st ingredient to use for the meal
PorchItemName02 String 2nd ingredient to use for the meal, optional
PorchItemName03 String 3rd ingredient to use for the meal, optional
PorchItemName04 String 4th ingredient to use for the meal, optional
PorchItemName05 String 5th ingredient to use for the meal, optional
SetNum Int How many times the Player receives the meal


Derived definitions

Demo_SetCookItem (EventSystemActor)

No overridden parameters.