AIDef:Action/OpenPouchAddStockNum: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
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{{AIDef | Opens the Player's inventory and shows that a new slot has been added with an animation, if the page is already completed the animation will play on the last slot, the game continues to play in background but muted. | ||
Doesn't get closed automatically or by the Player, use [[AIDef:Action/ClosePouchAddStockNum|ClosePouchAddStockNum]] for that.{{AIDef | |||
|name=OpenPouchAddStockNum | |name=OpenPouchAddStockNum | ||
|type=Action | |type=Action | ||
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| Type || Int || || | | Type || Int || || 3 possible values: | ||
* 0: Weapons | |||
* 1: Bows | |||
* 2: Shields | |||
Using any other value will default to Weapons | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 13:46, 24 October 2026
Opens the Player's inventory and shows that a new slot has been added with an animation, if the page is already completed the animation will play on the last slot, the game continues to play in background but muted.
Doesn't get closed automatically or by the Player, use ClosePouchAddStockNum for that.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Type | Int | 3 possible values:
Using any other value will default to Weapons |
Derived definitions
Demo_OpenPouchAddStockNum (EventSystemActor)
No overridden parameters.