AIDef:Action/OpenPouchAddStockNum: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
Nebroc (talk | contribs)
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{{AIDef
Opens the Player's inventory and shows that a new slot has been added with an animation, if the page is already completed the animation will play on the last slot, the game continues to play in background but muted.
 
Doesn't get closed automatically or by the Player, use [[AIDef:Action/ClosePouchAddStockNum|ClosePouchAddStockNum]] for that.{{AIDef
|name=OpenPouchAddStockNum
|name=OpenPouchAddStockNum
|type=Action
|type=Action
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| Type || Int ||  ||  
| Type || Int ||  || 3 possible values:
 
* 0: Weapons
* 1: Bows
* 2: Shields
 
Using any other value will default to Weapons
|-
|-
|}
|}

Latest revision as of 13:46, 24 October 2026

Opens the Player's inventory and shows that a new slot has been added with an animation, if the page is already completed the animation will play on the last slot, the game continues to play in background but muted.

Doesn't get closed automatically or by the Player, use ClosePouchAddStockNum for that.

OpenPouchAddStockNum
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
Type Int 3 possible values:
  • 0: Weapons
  • 1: Bows
  • 2: Shields

Using any other value will default to Weapons


Derived definitions

Demo_OpenPouchAddStockNum (EventSystemActor)

No overridden parameters.