AIDef:Action/ForkGanonBeastWeakPointOff: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| WeakPointActiveFlag || AITreeVariablePointer ||  ||
|-
| IsWeakPointAppearMode || Bool || False ||
|-
| WeakPointAliveFlag || AITreeVariablePointer ||  ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

ForkGanonBeastWeakPointOff
AI definition
Type Action

AITreeVariables

Name Type Default value Description
WeakPointActiveFlag AITreeVariablePointer
IsWeakPointAppearMode Bool False
WeakPointAliveFlag AITreeVariablePointer


StaticInstParams

Name Type Default value Description
TargetSlotIdx Int
IsChangeable Bool
EndState Int


Derived definitions

子1 (GanonBeast, 復帰)

Name Value
TargetSlotIdx 0
IsChangeable False
EndState 0

先行動 (GanonBeast, 先行動)

Name Value
TargetSlotIdx 0
IsChangeable False
EndState 0