AIDef:Action/EventMiniGameTime: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
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|type=Action
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Start a timer (either counting down or counting up) and optionally show the minigame timer UI.


== DynamicInstParams ==
== DynamicInstParams ==
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| CountMode || Int ||  ||  
| CountMode || Int ||  || 0 to count up, 1 to count down
|-
|-
| CountStartTime || Int ||  ||  
| CountStartTime || Int ||  || [For countdown mode] Initial timer value (in seconds)
|-
|-
| IsShowTimeUI || Bool ||  ||  
| IsShowTimeUI || Bool ||  || Show MiniGame [[UI]] screen and timer
|-
|-
| MaxTime || Int ||  ||  
| MaxTime || Int ||  || [For countup mode] Maximum timer value (in seconds). If set to -1 or to an invalid value, 5999999 will be used.
|-
|-
|}
|}

Latest revision as of 19:42, 17 March 2019

EventMiniGameTime
AI definition
Type Action

Start a timer (either counting down or counting up) and optionally show the minigame timer UI.

DynamicInstParams

Name Type Default value Description
CountMode Int 0 to count up, 1 to count down
CountStartTime Int [For countdown mode] Initial timer value (in seconds)
IsShowTimeUI Bool Show MiniGame UI screen and timer
MaxTime Int [For countup mode] Maximum timer value (in seconds). If set to -1 or to an invalid value, 5999999 will be used.


Derived definitions

Demo_MiniGameTime (EventSystemActor)

No overridden parameters.

Demo_EventMiniGameTime (EventTimerTag)

No overridden parameters.