AIDef:Action/EventMiniGameStart: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
Nebroc (talk | contribs)
No edit summary
 
Line 1: Line 1:
{{AIDef
Makes a "3- 2- 1- Start!" countdown appear at the center of the screen for a few seconds. "Start" can be replaced with "Go" using the TextType parameter, but this seems to go unused in the final game.
 
Text seems to be defined at LayoutMsg/ReadyGo_00.msbt in [[Message_archives]].{{AIDef
|name=EventMiniGameStart
|name=EventMiniGameStart
|type=Action
|type=Action
Line 8: Line 10:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| TextType || Int ||  ||  
| TextType || Int ||  || 2 possible values:
 
* 0: Uses the classic "Start" text
 
* 1: Replaces "Start" with "Go"
 
Higher values default to "Go" and negatives ones to "Start"
|-
|-
|}
|}

Latest revision as of 12:33, 24 October 2026

Makes a "3- 2- 1- Start!" countdown appear at the center of the screen for a few seconds. "Start" can be replaced with "Go" using the TextType parameter, but this seems to go unused in the final game.

Text seems to be defined at LayoutMsg/ReadyGo_00.msbt in Message_archives.

EventMiniGameStart
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
TextType Int 2 possible values:
  • 0: Uses the classic "Start" text
  • 1: Replaces "Start" with "Go"

Higher values default to "Go" and negatives ones to "Start"


Derived definitions

Demo_MiniGameStart (EventSystemActor)

No overridden parameters.

Demo_EventMiniGameStart (EventTimerTag)

No overridden parameters.