AIDef:Action/EventIncreasePorchItemAction: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino No edit summary |
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|type=Action | |type=Action | ||
}} | }} | ||
Adds an item to the inventory. The IsGet_ flag is automatically set. | |||
Warnings: | |||
* If the inventory is full, the item is silently dropped. | |||
* If there aren't enough items to remove from the inventory, this function returns without doing anything. A custom loop with HasPorchItem + Demo_IncreasePorchItem is thus required to completely remove an item from the inventory. | |||
== DynamicInstParams == | == DynamicInstParams == | ||
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| PorchItemName || String || || | | PorchItemName || String || || Item to add to the inventory | ||
|- | |- | ||
| Value || Int || || | | Value || Int || || Number of {PorchItemName} to add (positive to increase, negative to decrease) | ||
|- | |- | ||
|} | |} |
Latest revision as of 00:40, 24 March 2019
AI definition | |
---|---|
Type | Action |
Adds an item to the inventory. The IsGet_ flag is automatically set.
Warnings:
- If the inventory is full, the item is silently dropped.
- If there aren't enough items to remove from the inventory, this function returns without doing anything. A custom loop with HasPorchItem + Demo_IncreasePorchItem is thus required to completely remove an item from the inventory.
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
PorchItemName | String | Item to add to the inventory | |
Value | Int | Number of {PorchItemName} to add (positive to increase, negative to decrease) |
Derived definitions
Demo_IncreasePorchItem (EventSystemActor)
No overridden parameters.