AIDef:Action/EventAutoSaveAtGameClear: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
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{{AIDef
Turns on a save flag and triggers an auto save placing the Player to the specified coordinates upon loading it.
 
Used upon beating Beast Ganon.{{AIDef
|name=EventAutoSaveAtGameClear
|name=EventAutoSaveAtGameClear
|type=Action
|type=Action
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| GameClearFlag || String ||  ||  
| GameClearFlag || String ||  || Name of the save flag which is set
|-
|-
| RestartPoint || Vec3 ||  ||  
| RestartPoint || Vec3 ||  || 3 float values separated by comas used as the Player's coords when loading the save file created by the action
|-
|-
| RestartYDegree || Float ||  ||  
| RestartYDegree || Float ||  || Rotation degree of the Player on the horizontal axis used when loading the save file created by the action
|-
|-
|}
|}

Latest revision as of 20:28, 23 October 2026

Turns on a save flag and triggers an auto save placing the Player to the specified coordinates upon loading it.

Used upon beating Beast Ganon.

EventAutoSaveAtGameClear
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
GameClearFlag String Name of the save flag which is set
RestartPoint Vec3 3 float values separated by comas used as the Player's coords when loading the save file created by the action
RestartYDegree Float Rotation degree of the Player on the horizontal axis used when loading the save file created by the action


Derived definitions

Demo_AutoSaveAtGameClear (EventSystemActor)

No overridden parameters.