AIDef:Action/EventAutoSaveAtGameClear: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
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{{AIDef | Turns on a save flag and triggers an auto save placing the Player to the specified coordinates upon loading it. | ||
Used upon beating Beast Ganon.{{AIDef | |||
|name=EventAutoSaveAtGameClear | |name=EventAutoSaveAtGameClear | ||
|type=Action | |type=Action | ||
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| GameClearFlag || String || || | | GameClearFlag || String || || Name of the save flag which is set | ||
|- | |- | ||
| RestartPoint || Vec3 || || | | RestartPoint || Vec3 || || 3 float values separated by comas used as the Player's coords when loading the save file created by the action | ||
|- | |- | ||
| RestartYDegree || Float || || | | RestartYDegree || Float || || Rotation degree of the Player on the horizontal axis used when loading the save file created by the action | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 20:28, 23 October 2026
Turns on a save flag and triggers an auto save placing the Player to the specified coordinates upon loading it.
Used upon beating Beast Ganon.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| GameClearFlag | String | Name of the save flag which is set | |
| RestartPoint | Vec3 | 3 float values separated by comas used as the Player's coords when loading the save file created by the action | |
| RestartYDegree | Float | Rotation degree of the Player on the horizontal axis used when loading the save file created by the action |
Derived definitions
Demo_AutoSaveAtGameClear (EventSystemActor)
No overridden parameters.