AIDef:Action/BeamosStaticBeam: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| BeamActorLink || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== MapUnitInstParams == | == MapUnitInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
BeamActorLink | AITreeVariablePointer |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
BeamRange | Float | 0.0 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
BeamRange | Float | ||
BeamSpeed | Float | ||
MuzzleOffset | Vec3 | ||
BeamDirection | Vec3 | ||
UseDynamicCutting | Bool | ||
BeamBoneName | String | ||
BeamActorName | String | ||
BeamActorKey | String | ||
ASName | String | ||
IsIgnoreSame | Bool | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
Derived definitions
オン (FixedBeamMachine, 通常)
Name | Value |
---|---|
BeamRange | 50.0 |
BeamSpeed | 20.0 |
MuzzleOffset | Vec3(x=0.0, y=0.0, z=0.0) |
BeamDirection | Vec3(x=0.0, y=1.0, z=0.0) |
UseDynamicCutting | True |
BeamBoneName | Eye |
BeamActorName | BeamosBeam |
BeamActorKey | BeamosBeam |
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
オン (Beamos_Static, 後行動)
Name | Value |
---|---|
BeamRange | 50.0 |
BeamSpeed | 20.0 |
MuzzleOffset | Vec3(x=0.0, y=0.0, z=0.0) |
BeamDirection | Vec3(x=0.0, y=1.0, z=0.0) |
UseDynamicCutting | False |
BeamBoneName | Eye |
BeamActorName | BeamosBeam |
BeamActorKey | BeamosBeam |
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
オン (Beamos_Static, 通常)
Name | Value |
---|---|
BeamRange | 50.0 |
BeamSpeed | 20.0 |
MuzzleOffset | Vec3(x=0.0, y=0.0, z=0.0) |
BeamDirection | Vec3(x=0.0, y=1.0, z=0.0) |
UseDynamicCutting | True |
BeamBoneName | Eye |
BeamActorName | BeamosBeam |
BeamActorKey | BeamosBeam |
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |