KingSystem: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino (Created page with "'''KingSystem''' (also known as '''ksys''') is the name of the ''Breath of the Wild'' framework. It is responsible for initialising all of the core game subsystems and pr...") |
imported>Leoetlino (link to RootTask) |
||
Line 1: | Line 1: | ||
'''KingSystem''' (also known as '''ksys''') is the name of the ''Breath of the Wild'' framework. | '''KingSystem''' (also known as '''ksys''') is the name of the ''Breath of the Wild'' framework. | ||
It is responsible for initialising all of the core game [[subsystems]] and providing core functionality such as UI base screen classes, terrain and quest code, etc. Since ksys is mostly just utility code, there is not much to document about it. | It is responsible for initialising all of the core game [[subsystems]] (see [[Executable#RootTask::calc]]) and providing core functionality such as UI base screen classes, terrain and quest code, etc. Since ksys is mostly just utility code, there is not much to document about it. | ||
[[Category: Internals]] | [[Category: Internals]] |
Latest revision as of 21:18, 8 October 2018
KingSystem (also known as ksys) is the name of the Breath of the Wild framework.
It is responsible for initialising all of the core game subsystems (see Executable) and providing core functionality such as UI base screen classes, terrain and quest code, etc. Since ksys is mostly just utility code, there is not much to document about it.