AIDef:Action/EventCancelSleepTargetActor: Difference between revisions
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| ActorName || String || || ID of the actor to get out of it "Sleeping" mode | | ActorName || String || || ID of the actor to get out of it "Sleeping" mode | ||
|- | |- | ||
| InstanceName || String || || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the ''UniqueName'' parameter{{Check}} | | InstanceName || String || || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the ''UniqueName'' parameter {{Check}} | ||
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|} | |} | ||
Latest revision as of 14:52, 24 October 2026
Seems to be used to get an actor out of it "Sleeping" mode. [check]
Used in the Goddess Statue exchanging demo if the Player is yet to get any extra Heart/Stamina from it, probably responsible for the statue lighting up on the Great Plateau.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ActorName | String | ID of the actor to get out of it "Sleeping" mode | |
| InstanceName | String | Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter [check] |
Derived definitions
Demo_CancelSleepActor (EventSystemActor)
No overridden parameters.