AIDef:Action/ForceSetPlayerRestartPosAngle: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
Forcefully sets the angle the | Forcefully sets the angle the Player respawns at using an actor, only used on Eventide Island, seems to be a variant of [[AIDef:Action/DemoForceSetPlayerSavePosAngle|DemoForceSetPlayerSavePosAngle]].{{AIDef | ||
|name=ForceSetPlayerRestartPosAngle | |name=ForceSetPlayerRestartPosAngle | ||
|type=Action | |type=Action | ||
| Line 8: | Line 8: | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| UniqueName || String || || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter {{Check}} | | UniqueName || String || || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the ''UniqueName'' parameter {{Check}} | ||
|- | |- | ||
| AnchorName || String || || An actor name, specifically (?) ''ForceSetPosDirAutoSaveAnchor'' {{Check}} | | AnchorName || String || || An actor name, specifically (?) ''ForceSetPosDirAutoSaveAnchor'' {{Check}} | ||
Latest revision as of 15:49, 24 October 2026
Forcefully sets the angle the Player respawns at using an actor, only used on Eventide Island, seems to be a variant of DemoForceSetPlayerSavePosAngle.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| UniqueName | String | Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter [check] | |
| AnchorName | String | An actor name, specifically (?) ForceSetPosDirAutoSaveAnchor [check] |
Derived definitions
Demo_ForceSetPlayerRestartPosAn (EventSystemActor)
No overridden parameters.