AIDef:Action/ForceSetPlayerRestartPosAngle: Difference between revisions

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Forcefully sets the angle the player respawns at using an actor, only used on Eventide Island, seems to be a variant of [[AIDef:Action/DemoForceSetPlayerSavePosAngle|DemoForceSetPlayerSavePosAngle]].{{AIDef
Forcefully sets the angle the Player respawns at using an actor, only used on Eventide Island, seems to be a variant of [[AIDef:Action/DemoForceSetPlayerSavePosAngle|DemoForceSetPlayerSavePosAngle]].{{AIDef
|name=ForceSetPlayerRestartPosAngle
|name=ForceSetPlayerRestartPosAngle
|type=Action
|type=Action
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| UniqueName || String ||  || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter {{Check}}
| UniqueName || String ||  || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the ''UniqueName'' parameter {{Check}}
|-
|-
| AnchorName || String ||  || An actor name, specifically (?) ''ForceSetPosDirAutoSaveAnchor'' {{Check}}
| AnchorName || String ||  || An actor name, specifically (?) ''ForceSetPosDirAutoSaveAnchor'' {{Check}}

Latest revision as of 15:49, 24 October 2026

Forcefully sets the angle the Player respawns at using an actor, only used on Eventide Island, seems to be a variant of DemoForceSetPlayerSavePosAngle.

ForceSetPlayerRestartPosAngle
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
UniqueName String Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter [check]
AnchorName String An actor name, specifically (?) ForceSetPosDirAutoSaveAnchor [check]


Derived definitions

Demo_ForceSetPlayerRestartPosAn (EventSystemActor)

No overridden parameters.