AIDef:Action/EventAppearCheckPointNum: Difference between revisions

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Shows a counter at the top right of the screen with an icon in similar fashion to the rupee counter, doesn't disappear automatically, use [[AIDef:Action/EventDisappearCheckPointNum|EventDisappearCheckPointNum]] for that.
Shows a counter at the top right of the screen with an icon in similar fashion to the rupee counter and the value of an int Game Data flag, doesn't disappear automatically, use [[AIDef:Action/EventDisappearCheckPointNum|EventDisappearCheckPointNum]] for that.


== DynamicInstParams ==
== DynamicInstParams ==
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Using any other value will default to the deer
Using any other value will default to the deer
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|-
| GameDataIntTargetCounter || String ||  || If not set will just show 0
| GameDataIntTargetCounter || String ||  || Name of the int Game Data flag whose value is displayed
If not set will just show 0
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Latest revision as of 20:13, 23 October 2026

EventAppearCheckPointNum
AI definition
Type Action

Shows a counter at the top right of the screen with an icon in similar fashion to the rupee counter and the value of an int Game Data flag, doesn't disappear automatically, use EventDisappearCheckPointNum for that.

DynamicInstParams

Name Type Default value Description
IconType Int 3 possible values:
  • 0: Paraglider Course minigame icon
  • 1: A deer, used in the Deer Hunting minigame
  • 2: Obstacle Course minigame icon

Using any other value will default to the deer

GameDataIntTargetCounter String Name of the int Game Data flag whose value is displayed

If not set will just show 0


Derived definitions

Demo_AppearCheckPointNum (EventSystemActor)

No overridden parameters.