Help:Tools/UKMM: Difference between revisions
Overhaul: Moved early info sections into FAQ, added some FAQ questions, reorganized FAQ area, simplified some language, added note about changing language for non-English and non-native speakers |
→Okay. WHY do I need to use a mod manager?: Rewrite with more casual language, so the average person can understand |
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Unlike BCML, installing UKMM is simple | Unlike BCML, installing UKMM is simple | ||
# Download the executable archive for your system from [https://github.com/ | # Download the executable archive for your system from [https://github.com/NiceneNerd/ukmm/releases the current UKMM releases page] | ||
# Extract the executable from the archive to just about anywhere on your computer | # Extract the executable from the archive to just about anywhere on your computer | ||
# Run the executable | # Run the executable | ||
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==== Okay. WHY do I need to use a mod manager? ==== | ==== Okay. WHY do I need to use a mod manager? ==== | ||
In other games, mods are generally not file replacements, they're a series of standalone instruction sets that tells the game (or a patching library, like BepInEx or Reloaded) how to change what to use. | |||
BotW doesn't have anything like that. It needs to have all the files and code merged and in order before you even boot your console/emulator, because the best we can do for those is replace archives. | |||
Now, BotW contains almost all of its data in archives and registry files. | |||
And to top it all off, even if | When those archives are fully and completely decompressed and extracted, each one contains anymore from about a dozen, to a few thousand files. Most of those files contain dozens, even hundreds, of parameters. If a mod edits just one of those parameters, it will override every other mod that contains one of the other 12-2000 files. Plus, a lot of mods edit the game's most important archives: the ones loaded at bootup and in the title screen's background. So if you take any random two mods, they'll ''probably'' conflict with each other. | ||
The registry files are single files that contain a ton of data about other files. You know that meme about the different Spidermans (Spidermen?) all pointing at each other? The registry files are basically like that. If they're not all agreeing on everything (aka they don't all have the same data) then things can get real buggy. | |||
And ''then'', as if it's not complicated enough already, there's a special file that BotW has, called the RSTB. The RSTB contains data on almost every one of the other files in the entire game, and so almost every mod needs to edit the RSTB. Most mods rely on a mod manager to edit the RSTB, so even if you don’t want to install more than one mod, the odds are still good that the mod you’re installing is assuming you’ll use a mod manager to make it work. | |||
And to top it all off, even if you only want to use one mod? It may not edit everything it needs to. The mod author might have assumed you'd be using a mod manager that would automate some of the process, and not actually changed everything they needed to, meaning you might not get the entire mod, even if you use only one. | |||
So... yeah. It's complicated. It's a mess. We do our best, but BotW modding is really just a gigantic ball of chaos held together with string and chewing gum. The mod managers help keep it all together. | |||
=== UKMM vs. BCML Questions === | === UKMM vs. BCML Questions === | ||