AIDef:AI/BoxWaterRoot: Difference between revisions
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(2 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
| WaterfallRadius || Float || 0.0 || | | WaterfallRadius || Float || 0.0 || | ||
|- | |- | ||
| WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] || Int || 0 || 0 = Normal Water | | WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] || Int || 0 || | ||
3 = Damaging Ice Water | 0 = Normal Water | ||
1 = Bog Water/Mud | |||
2 = Lava | |||
3 = Damaging Ice Water | |||
4 = Spring Water | |||
|- | |- | ||
| WaterfallLength || Float || 0.0 || | | WaterfallLength || Float || 0.0 || |
Latest revision as of 22:23, 21 October 2022
AI definition | |
---|---|
Type | AI |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
FlowSpeedFactor | Float | 1.0 | |
WaterfallRadius | Float | 0.0 | |
WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] | Int | 0 |
0 = Normal Water 1 = Bog Water/Mud 2 = Lava 3 = Damaging Ice Water 4 = Spring Water |
WaterfallLength | Float | 0.0 | |
WaterfallThickness | Float | 1.0 | |
WaterfallAngle | Float | 90.0 | |
SoundInDoorType | Int | 0 |
Derived definitions
Root (BoxWater)
No overridden parameters.