UI: Difference between revisions
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== Subsystem == | == Subsystem == | ||
{{Subsystem infobox|name=UI|is_name_official=1|description=-|init_addr_switch150=00000071010A5714|init_addr_wiiu150}} | {{Subsystem infobox|name=UI|is_name_official=1|description=-|init_addr_switch150=00000071010A5714|init_addr_wiiu150=035FD518}} | ||
[[Category: Internals]] | [[Category: Internals]] | ||
[[Category: Subsystems (BotW)]] | [[Category: Subsystems (BotW)]] |
Latest revision as of 18:29, 5 May 2021
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Screens
A screen is a set of UI elements. There can be several visible screens on the screen at the same time.
Screens can optionally take over controller input when they are activated. Screen layouts can reference other UI widgets (these have the Pa prefix in their names).
List of screens (1.5.0)
ID | Name | Description |
---|---|---|
0 | GamePadBG_00 | |
1 | Title_00 | Title screen |
2 | MainScreen3D_00 | |
3 | Message3D_00 | |
4 | AppCamera_00 | |
5 | WolfLinkHeartGauge_00 | |
6 | EnergyMeterDLC_00 | |
7 | MainHorse_00 | |
8 | MiniGame_00 | |
9 | ReadyGo_00 | |
10 | KeyNum_00 | |
11 | MessageGet_00 | |
12 | DoCommand_00 | |
13 | SousaGuide_00 | |
14 | GameTitle_00 | |
15 | DemoName_00 | |
16 | DemoNameEnemy_00 | |
17 | MessageSp_00_NoTop | |
18 | ShopBG_00 | |
19 | ShopBtnList5_00 | |
20 | ShopBtnList20_00 | |
21 | ShopBtnList15_00 | |
22 | ShopInfo_00 | |
23 | ShopHorse_00 | |
24 | Rupee_00 | |
25 | KologNum_00 | |
26 | AkashNum_00 | |
27 | MamoNum_00 | |
28 | Time_00 | |
29 | PauseMenuBG_00 | |
30 | SeekPadMenuBG_00 | |
31 | AppTool_00 | |
32 | AppAlbum_00 | |
33 | AppPictureBook_00 | |
34 | AppMapDungeon_00 | |
35 | MainScreenMS_00 | Centered heart gauge (for Master Sword pulling demo). Automatically created and opened if the IsCenterHeartGauge_Demo GameData flag is set. |
36 | MainScreenHeartIchigekiDLC_00 | |
37 | MainScreen_00 | Main UI (quest notifications, arrow num, location text, weather, time, map, etc.) |
38 | MainDungeon_00 | Dungeon name screen |
39 | ChallengeWin_00 | |
40 | PickUp_00 | |
41 | MessageTipsRunTime_00 | |
42 | AppMap_00 | |
43 | AppSystemWindowNoBtn_00 | |
44 | AppHome_00 | |
45 | MainShortCut_00 | |
46 | PauseMenu_00 | |
47 | PauseMenuInfo_00 | |
48 | GameOver_00 | Game over screen |
49 | HardMode_00 | |
50 | SaveTransferWindow_00 | |
51 | MessageTipsPauseMenu_00 | |
52 | MessageTips_00 | |
53 | OptionWindow_00 | |
54 | AmiiboWindow_00 | |
55 | SystemWindowNoBtn_00 | |
56 | ControllerWindow_00 | |
57 | SystemWindow_01 | |
58 | SystemWindow_00 | |
59 | PauseMenuRecipe_00 | |
60 | PauseMenuMantan_00 | |
61 | PauseMenuEiketsu_00 | |
62 | AppSystemWindow_00 | |
63 | DLCWindow_00 | |
64 | HardModeTextDLC_00 | |
65 | TestButton | |
66 | TestPocketUIDRC | |
67 | TestPocketUITV | |
68 | BoxCursorTV | |
69 | FadeDemo_00 | |
70 | StaffRoll_00 | |
71 | StaffRollDLC_00 | |
72 | End_00 | |
73 | DLCSinJuAkashiNum_00 | |
74 | MessageDialog | |
75 | DemoMessage | |
76 | MessageSp_00 | |
77 | Thanks_00 | E3 2016 Thanks screen ("Thank you for playing!")[1] |
78 | Fade | Fade screen and also loading screen |
79 | KeyBoradTextArea_00 | |
80 | LastComplete_00 | |
81 | OPtext_00 | |
82 | LoadingWeapon_00 | |
83 | MainHardMode_00 | |
84 | LoadSaveIcon_00 | |
85 | FadeStatus_00 | Upper part of the loading screen (heart, stamina, shrine info, ...) |
86 | Skip_00 | Skip prompt (bottom right) |
87 | ChangeController_00 | |
88 | ChangeControllerDRC_00 | |
89 | DemoStart_00 | |
90 | BootUp_00 | |
91 | BootUp_00 | |
92 | ChangeControllerNN_00 | |
93 | AppMenuBtn_00 | |
94 | HomeMenuCapture_00 | |
95 | HomeMenuCaptureDRC_00 | |
96 | HomeNixSign_00 | |
97 | ErrorViewer_00 | |
98 | ErrorViewerDRC_00 |
Subsystem
Subsystem | |
---|---|
Official name | Yes |
Description | - |
Init function |
Switch 1.5.0: 00000071010A5714 Wii U 1.5.0: 035FD518 |
Debug only | No |