Translations:Difficulty scaling/367/zh: Difference between revisions

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(Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」...")
 
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Latest revision as of 12:39, 11 May 2020

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Interestingly, the game calculates a single point value based on the kill counter flags but calculates two separate values for weapons and enemies with two different multipliers. This format makes it possible to easily change the scaling.

有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」。這樣設計師就可以在後期微調「原始」轉化到「武器」的匯率;「敵人」亦同。