Translations:Difficulty scaling/347/zh: Difference between revisions

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(Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)")
 
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Latest revision as of 12:33, 11 May 2020

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Message definition (Difficulty scaling)
=== <code>SharpWeaponJudgeType</code> ===
This actor property controls the ''minimum'' modifier tier that a weapon can receive.

SharpWeaponJudgeType

這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)