Translations:Difficulty scaling/278/zh: Difference between revisions

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Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。"
 
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Latest revision as of 12:29, 11 May 2020

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Message definition (Difficulty scaling)
Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability.

要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。