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{{Canonical resource path notice}} | |||
Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch. | Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch. | ||
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== Effect == | == Effect == | ||
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== Font == | == Font == | ||
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== Game == | == Game == | ||
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== Layout == | == Layout == | ||
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== Local == | == Local == | ||
{{Empty section}} | |||
== Map == | == Map == | ||
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== Model == | == Model == | ||
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== Movie == | == Movie == | ||
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== NavMesh == | == NavMesh == | ||
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== Pack == | == Pack == | ||
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== Physics == | == Physics == | ||
{{Empty section}} | |||
== Sound == | == Sound == | ||
{{Empty section}} | |||
== System == | == System == | ||
{{Empty section}} | |||
== Terrain == | == Terrain == | ||
{{Empty section}} | |||
== UI == | == UI == | ||
{{Empty section}} | |||
== Voice == | == Voice == | ||
{{Empty section}} | |||
[[Category:Content (BotW)]] | [[Category:Content (BotW)]] |
Revision as of 12:56, 3 September 2018
Template:Canonical resource path notice
Just like most software, Breath of the Wild requires non-executable content files to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
To minimise loading times, files that are frequently loaded together or at the same time are packed into SARC archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.
Actor
In top level packs such as Pack/Bootup.pack, Pack/TitleBG.pack or Pack/Dungeon100.pack, Actor contains a Pack directory in which all actor parameter files are stored inside of compressed SARC archives with the sbactorpack extension.
In addition to actor packs, Bootup.pack contains dummy actor parameter files and configuration files for the actor and AI system:
- ActorTemplate
- AIDef/AIDef_Game.product.byml
- ASSetting.bassetting
- Effect/EffectInfo.byml
- ResidentActors.byml
- Sound/SoundInfo.byml
- XLink/XLinkInfo.byml
ActorInfo.product.sbyml can be found in the top level Actor directory.
Effect
This section is empty. You can help by adding to it. |
Font
This section is empty. You can help by adding to it. |
Game
This section is empty. You can help by adding to it. |
Layout
This section is empty. You can help by adding to it. |
Local
This section is empty. You can help by adding to it. |
Map
This section is empty. You can help by adding to it. |
Model
This section is empty. You can help by adding to it. |
Movie
This section is empty. You can help by adding to it. |
This section is empty. You can help by adding to it. |
Pack
This section is empty. You can help by adding to it. |
Physics
This section is empty. You can help by adding to it. |
Sound
This section is empty. You can help by adding to it. |
System
This section is empty. You can help by adding to it. |
Terrain
This section is empty. You can help by adding to it. |
UI
This section is empty. You can help by adding to it. |
Voice
This section is empty. You can help by adding to it. |