Translations:Difficulty scaling/64/en: Difference between revisions
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(Importing a new version from external source) |
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Revision as of 05:40, 11 May 2020
float points = 0.0;
for (kill_flag : this->byml["flag"])
int kill_count = GameData::getIntegerFlag(kill_flag["name"]);
points += kill_count * kill_flag["point"];
\\
this->points = points;
this->weapon_points = points * this->byml["setting"].Level2WeaponPower;
this->enemy_points = points * this->byml["setting"].Level2EnemyPower;