Difficulty scaling: Difference between revisions

Marked this version for translation
m (adding some lines to help the translation extension split)
(Marked this version for translation)
Line 219: Line 219:




<!--T:64-->
<source lang="c++">
<source lang="c++">
float points = 0.0;
float points = 0.0;
Line 231: Line 232:




<!--T:65-->
In practice, settings have never been modified. 1.5.0 (which will likely be the last game update) still has the same Level2WeaponPower and Level2EnemyPower.
In practice, settings have never been modified. 1.5.0 (which will likely be the last game update) still has the same Level2WeaponPower and Level2EnemyPower.


Line 246: Line 248:




<!--T:66-->
<source lang="c++">
<source lang="c++">
bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up,
bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up,
Line 307: Line 310:




<!--T:67-->
<source lang="c++">
<source lang="c++">
if (actor->params["LevelSensorMode"] < 1)
if (actor->params["LevelSensorMode"] < 1)
translator
745

edits