Translations:Difficulty scaling/55/en: Difference between revisions
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Revision as of 01:33, 11 May 2020
Ganon Blights
Ganon blights also have varying difficulty but follow a different system. Their health is determined by the base HP (set in bgparamlist) and blight defeat flags.
__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4
{
const int baseHp = Enemy::getInitialHP(this);
const int halfBaseHp = baseHp >> 1;
const bool dieGanonWind = hasFlag_Die_PGanonWind(0);
const bool dieGanonWater = hasFlag_Die_PGanonWater(0);
const bool dieGanonFire = hasFlag_Die_PGanonFire(0);
const bool dieGanonElectric = hasFlag_Die_PGanonElectric(0);
const int flags = this->siteBossFlags & 0xFFFFFFFC;
int multiplier;
if ( flags == 4 )
multiplier = 3;
else if ( flags == 8 )
multiplier = 4;
else
multiplier = dieGanonFire + dieGanonWind + dieGanonWater + dieGanonElectric;
return baseHp + multiplier * halfBaseHp;
}
Effectively, this means that the first blight Link fights will have 800+0×400 = 800 HP, the second will have 800+1×400 = 1200 HP, the third 800+2×400 = 1600 HP and the last one 800+3×400 = 2000 HP.