Translations:Difficulty scaling/37/en: Difference between revisions

From ZeldaMods (Breath of the Wild)
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(Importing a new version from external source)
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Revision as of 01:33, 11 May 2020

Pseudocode (1.0.0): <source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up,

                                        WeaponModifier required_modifier,
                                        const char** weapon_to_use_name,
                                        WeaponModifier* modifier_to_use,
                                        void* unknown)

{

 // some checks using 'unknown' here which seems to be a pointer to the actor