Translations:Difficulty scaling/22/en: Difference between revisions

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Revision as of 01:33, 11 May 2020

Internally and in assets such as map units, the following values are used for modifiers:

Value Description
0 None: No modifiers.
1 RandomBlue: Weapon will randomly get at least a blue modifier (with weaponCommonSharpWeaponPer being the probability).
2 Blue: Weapon will get at least a blue modifier.
3 Yellow: Weapon will get at least a yellow modifier.
4 NoneForced (chests only): Weapon will never spawn with any modifiers. This overrides regular scaling.