Translations:Difficulty scaling/22/en: Difference between revisions
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(Importing a new version from external source) |
(No difference)
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Revision as of 01:33, 11 May 2020
Internally and in assets such as map units, the following values are used for modifiers:
Value | Description |
---|---|
0 | None: No modifiers. |
1 | RandomBlue: Weapon will randomly get at least a blue modifier (with weaponCommonSharpWeaponPer being the probability).
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2 | Blue: Weapon will get at least a blue modifier. |
3 | Yellow: Weapon will get at least a yellow modifier. |
4 | NoneForced (chests only): Weapon will never spawn with any modifiers. This overrides regular scaling. |