Translations:Difficulty scaling/17/en: Difference between revisions
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Revision as of 01:33, 11 May 2020
Note: Enemies that are not in any upgrade list (such as elemental Lizalfos) will not be scaled, but their weapon can still receive upgrades if:
- 'LevelSensorMode' is non zero.
- Weapon point requirements are satisfied
- or the modifier tier is overridden using 'SharpWeaponJudgeType'.
[1.3.0] In Master Mode, all enemies are automatically ranked up one tier by default post scaling, independently of 'LevelSensorMode'. Actors can receive two additional parameters:
Parameter | Default | Description |
---|---|---|
IsHardModeActor | false | Controls whether an enemy only shows up in Master Mode. |
DisableRankUpForHardMode | false | Controls whether the automatic rankup applies to an enemy. |
In Master Mode, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode are combined on some actors to keep low-level enemies in the overworld (e.g. Red Bokoblin south of the Great Plateau).