Translations:Difficulty scaling/11/en: Difference between revisions

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(Importing a new version from external source)
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Revision as of 01:33, 11 May 2020

Non-amiibo

Bonus Value that is used for the bonus effect
None -
Attack up Random integer between addAtkMin and addAtkMax
Durability up Random integer between addLifeMin and addLifeMax
Long throw Random float between addThrowMin and addThrowMax
Multi-shot burst (bows) 5-shot burst
Quick shot (bows) Random float between addRapidFireMin and addRapidFireMax
AddSurfMaster GlobalParameter::shieldSurfMasterFrictionRatio
Shield guard up Random integer between addGuardMin and addGuardMax