Translations:Difficulty scaling/8/en: Difference between revisions
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Revision as of 01:33, 11 May 2020
Weapons
'scaleWeapon' is called (i.e. weapons may be scaled) for a weapon if:
- For standalone weapons: The actor property 'LevelSensorMode' is higher than 1 and it wasn't already picked up.
- For treasure chest drops: If SharpWeaponJudgeType is not 4, when AIDef:AI/TreasureBox initialises the drop actor.
- For Hinox weapons: The flag
{MapName}_Necklace_{i}_{HinoxName}_{ID}
is false. - For other enemy drops: The flag
{MapName}_WeaponDrop_{ID}
is false, and [the actor property 'LevelSensorMode' is higher than 1 or the enemy is a Guardian Scout ('Enemy_Guardian_Mini')].
Note: Weapons that are bought from a shop cannot receive modifiers because they do not fit into any of the above cases.