Translations:WorldMgr/12/zh: Difference between revisions

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Created page with "* (If field 0x14A is set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unus..."
 
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Latest revision as of 23:10, 10 May 2020

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Message definition (WorldMgr)
* (If field 0x14A is set to 99, WM_BloodyDay is set to true. [[AIDef:Action/SetBloodyMoonEnv]] uses this to force a Blood Moon to be scheduled. This feature appears to be unused.)
* If both [[Demo]]103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15).
** Demo103_0 is the "leaving Shrine of Resurrection" cutscene, and Demo997_0 is a cutscene that doesn't exist anymore.
* If [[AIDef:Action/AdvanceTime]] or anything else that changes time of day was called, the actual time is updated at this moment.
* The game then performs [[#Midnight checks]].
  • (If field 0x14A is set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused.)(好像是沒用到的功能。)
  • 如果某兩個過場動畫 Demo103_0 and Demo997_0 都還沒播過的話,時間會被固定在 78.75(早上 05:15)。
    • 那兩個過場動畫,前一個是林克走出復甦神廟後環顧海拉魯,後一個沒有使用。
  • 如果 AIDef:Action/AdvanceTime 或是其他什麼東西強制把時間定在某個值的話,那時間就會更新。
  • #子夜檢查