Translations:WorldMgr/12/en: Difference between revisions

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(Importing a new version from external source)
 
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* (If field 0x14A is set to 99, WM_BloodyDay is set to true. [[AIDef:Action/SetBloodyMoonEnv]] uses this to force a Blood Moon to be scheduled. This feature appears to be unused.)
* (If field 0x14A is set to 99, WM_BloodyDay is set to true. [[AIDef:Action/SetBloodyMoonEnv]] uses this to force a Blood Moon to be scheduled. This feature appears to be unused.)
* If both [[Demo]]103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15).
* If both [[Demo]]103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15).
** Demo103_0 is the "leaving Shrine of Resurrection" cutscene, and Demo997_0 is a cutscene that doesn't exist anymore.
* If [[AIDef:Action/AdvanceTime]] or anything else that changes time of day was called, the actual time is updated at this moment.
* If [[AIDef:Action/AdvanceTime]] or anything else that changes time of day was called, the actual time is updated at this moment.
* [[#Midnight checks]].
* The game then performs [[#Midnight checks]].

Latest revision as of 16:10, 10 May 2020

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Message definition (WorldMgr)
* (If field 0x14A is set to 99, WM_BloodyDay is set to true. [[AIDef:Action/SetBloodyMoonEnv]] uses this to force a Blood Moon to be scheduled. This feature appears to be unused.)
* If both [[Demo]]103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15).
** Demo103_0 is the "leaving Shrine of Resurrection" cutscene, and Demo997_0 is a cutscene that doesn't exist anymore.
* If [[AIDef:Action/AdvanceTime]] or anything else that changes time of day was called, the actual time is updated at this moment.
* The game then performs [[#Midnight checks]].
  • (If field 0x14A is set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused.)
  • If both Demo103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15).
    • Demo103_0 is the "leaving Shrine of Resurrection" cutscene, and Demo997_0 is a cutscene that doesn't exist anymore.
  • If AIDef:Action/AdvanceTime or anything else that changes time of day was called, the actual time is updated at this moment.
  • The game then performs #Midnight checks.