Translations:WorldMgr/12/en: Difference between revisions
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* (If field 0x14A is set to 99, WM_BloodyDay is set to true. [[AIDef:Action/SetBloodyMoonEnv]] uses this to force a Blood Moon to be scheduled. This feature appears to be unused.) | * (If field 0x14A is set to 99, WM_BloodyDay is set to true. [[AIDef:Action/SetBloodyMoonEnv]] uses this to force a Blood Moon to be scheduled. This feature appears to be unused.) | ||
* If both [[Demo]]103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15). | * If both [[Demo]]103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15). | ||
** Demo103_0 is the "leaving Shrine of Resurrection" cutscene, and Demo997_0 is a cutscene that doesn't exist anymore. | |||
* If [[AIDef:Action/AdvanceTime]] or anything else that changes time of day was called, the actual time is updated at this moment. | * If [[AIDef:Action/AdvanceTime]] or anything else that changes time of day was called, the actual time is updated at this moment. | ||
* [[#Midnight checks]]. | * The game then performs [[#Midnight checks]]. |
Latest revision as of 16:10, 10 May 2020
- (If field 0x14A is set to 99, WM_BloodyDay is set to true. AIDef:Action/SetBloodyMoonEnv uses this to force a Blood Moon to be scheduled. This feature appears to be unused.)
- If both Demo103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15).
- Demo103_0 is the "leaving Shrine of Resurrection" cutscene, and Demo997_0 is a cutscene that doesn't exist anymore.
- If AIDef:Action/AdvanceTime or anything else that changes time of day was called, the actual time is updated at this moment.
- The game then performs #Midnight checks.